{"id":854,"date":"2023-08-25T15:15:00","date_gmt":"2023-08-25T13:15:00","guid":{"rendered":"https:\/\/vivalainfo.com\/en\/sony-razvija-sistem-za-boljse-hapticne-povratne-informacije-v-igrah-filmih-in-glasbi\/"},"modified":"2023-08-25T15:15:00","modified_gmt":"2023-08-25T13:15:00","slug":"sony-razvija-sistem-za-boljse-hapticne-povratne-informacije-v-igrah-filmih-in-glasbi","status":"publish","type":"post","link":"https:\/\/viva.racunalniske-novice.com\/fr\/sony-developpe-un-systeme-pour-un-meilleur-retour-haptique-dans-les-jeux-les-films-et-la-musique\/","title":{"rendered":"Sony d\u00e9veloppe un syst\u00e8me pour un meilleur retour haptique dans les jeux, les films et la musique"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Le r\u00f4le se concentre principalement sur le syst\u00e8me de g\u00e9n\u00e9ration automatique de feedback, mais sa description montre que Sony a reconnu une application beaucoup plus large et ne se limite pas aux jeux.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Le contr\u00f4leur DualShock d&#039;origine de Sony a \u00e9t\u00e9 l&#039;un des premiers \u00e0 int\u00e9grer des vibrations. Initialement vendu uniquement comme accessoire de jeu, il est rapidement devenu l&#039;un des contr\u00f4leurs de jeu les plus vendus de tous les temps et a jou\u00e9 un r\u00f4le important dans la normalisation des vibrations dans les jeux sur console.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">R\u00e9cemment, la manette PS5 DualSense a introduit plusieurs nouvelles fonctionnalit\u00e9s visant \u00e0 am\u00e9liorer le retour haptique. En plus des vibrations, cela inclut des actionneurs de bobine mobile dans les poign\u00e9es et un retour pour les d\u00e9clencheurs adaptatifs. Bien que Sony ne soit pas la seule entreprise \u00e0 investir dans cette technologie, elle a certainement laiss\u00e9 la marque la plus retentissante.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Un brevet r\u00e9cent de Sony concerne un appareil compos\u00e9 de modules permettant de d\u00e9tecter, de recevoir et de g\u00e9n\u00e9rer un retour physique. Les deux premiers modules communiquent avec le dispositif multim\u00e9dia synchronis\u00e9 pour d\u00e9terminer le niveau de vibration devant \u00eatre produit par le module afin de g\u00e9n\u00e9rer une r\u00e9troaction physique.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"\/wp-content\/uploads\/2023\/08\/Sony-1024x512.jpg\" alt=\"\" class=\"wp-image-2270362\"\/><figcaption><strong><em>Photo : Sony<\/em><\/strong><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Les exemples de modules haptiques de Sony impliquent un appareil intelligent, tel qu&#039;un t\u00e9l\u00e9phone, connect\u00e9 au syst\u00e8me. L&#039;utilisateur peut alors poser son t\u00e9l\u00e9phone sur une table ou le mettre dans sa poche, et le syst\u00e8me de Sony l&#039;utilise pour g\u00e9n\u00e9rer des informations haptiques. Le brevet de Sony d\u00e9crit \u00e9galement comment les utilisateurs peuvent fixer un module vibrant \u00e0 leur manette de jeu ou \u00e0 un autre p\u00e9riph\u00e9rique d&#039;entr\u00e9e.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">L&#039;objectif principal de ce brevet est la mani\u00e8re dont l&#039;appareil pourrait \u00eatre utilis\u00e9 pour les jeux. Sony d\u00e9crit \u00e9galement son potentiel pour la r\u00e9alit\u00e9 virtuelle et les \u00ab concepts m\u00e9taverses \u00bb, ainsi qu&#039;un moyen d&#039;\u00e9tendre le retour haptique aux appareils qui n&#039;ont pas cette option int\u00e9gr\u00e9e par d\u00e9faut. Le document de Sony sugg\u00e8re que cela s&#039;appliquerait \u00e9galement \u00e0 l&#039;int\u00e9gration d&#039;un retour physique pour la musique, les films et la t\u00e9l\u00e9vision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Le d\u00e9p\u00f4t de brevet ne r\u00e9v\u00e8le pas beaucoup de d\u00e9tails sur la mani\u00e8re dont le nouveau dispositif haptique de Sony fonctionnerait avec les films et la musique. Mais on peut supposer que cela fonctionnerait de la m\u00eame mani\u00e8re que les jeux, o\u00f9 certaines actions comme les coups de poing, les coups de feu et les explosions g\u00e9n\u00e9reraient des vibrations. Dans le cas de la musique, l&#039;appareil peut d\u00e9clencher des impulsions pour les basses ou les percussions. D&#039;apr\u00e8s le brevet de Sony, nous pouvons \u00e9galement comprendre que le syst\u00e8me peut utiliser plusieurs dispositifs haptiques et fonctionner sur plusieurs canaux, de la m\u00eame mani\u00e8re que fonctionne un syst\u00e8me de haut-parleurs multicanaux.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00c0 quoi cela ressemblera-t-il dans la pratique et quels appareils prendront en charge le nouveau syst\u00e8me reste un myst\u00e8re pour le moment.<\/p>","protected":false},"excerpt":{"rendered":"<p>Le r\u00f4le se concentre principalement sur le syst\u00e8me de g\u00e9n\u00e9ration automatique de feedback, mais sa description montre que Sony a reconnu une application beaucoup plus large et ne se limite pas aux jeux. Le contr\u00f4leur DualShock d&#039;origine de Sony a \u00e9t\u00e9 l&#039;un des premiers \u00e0 int\u00e9grer des vibrations. Initialement vendu uniquement comme accessoire de jeu, il est rapidement devenu l&#039;un des contr\u00f4leurs de jeu les plus vendus de tous [...]<\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[60,4],"tags":[198],"class_list":["post-854","post","type-post","status-publish","format-standard","hentry","category-igre","category-racunalnistvo-telefonija","tag-video-igre"],"acf":{"subtitle":"Sony je vlo\u017eil patent, ki nakazuje, da podjetje raziskuje fizi\u010dne (angl. haptic) povratne informacije za filme, glasbo ter igre. ","heading":"","summary":"Sony je vlo\u017eil patent, ki nakazuje, da podjetje raziskuje fizi\u010dne (angl. haptic) povratne informacije za filme,  glasbo ter igre. ","thumbnail_small":"https:\/\/racunalniske-novice.com\/wp-content\/uploads\/2023\/08\/nikita-kostrykin-i1Q9pphrWUw-unsplash-560x315.jpg","thumbnail_large":"https:\/\/racunalniske-novice.com\/wp-content\/uploads\/2023\/08\/nikita-kostrykin-i1Q9pphrWUw-unsplash-1024x683.jpg","thumbnail_caption":"Foto: Unsplash","gallery":"","video_gallery":null,"author":"","links":null,"sources":null,"skip_language":[]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Sony razvija sistem za bolj\u0161e hapti\u010dne povratne informacije v igrah, filmih in glasbi - Ra\u010dunalni\u0161ke novice<\/title>\n<meta name=\"description\" content=\"Sony je vlo\u017eil patent, ki nakazuje, da podjetje raziskuje fizi\u010dne (angl. haptic) povratne informacije za filme,  glasbo ter igre.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/viva.racunalniske-novice.com\/fr\/wp-json\/wp\/v2\/posts\/854\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sony razvija sistem za bolj\u0161e hapti\u010dne povratne informacije v igrah, filmih in glasbi - Ra\u010dunalni\u0161ke novice\" \/>\n<meta property=\"og:description\" content=\"Vloga se osredoto\u010da predvsem na sistem za samodejno generiranje povratnih informacij, vendar njen opis ka\u017ee, da je Sony prepoznal veliko \u0161ir\u0161o uporabo in v mislih nima samo iger. Izvorni krmilnik DualShock podjetja Sony je bil eden prvih z vgrajeno vibracijo. 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