{"id":4786,"date":"2024-06-17T12:00:00","date_gmt":"2024-06-17T10:00:00","guid":{"rendered":"https:\/\/viva.racunalniske-novice.com\/prince-of-persia-the-sands-of-time-remake-zeli-zdruziti-nostalgijo-in-modernizem\/"},"modified":"2024-06-17T12:00:00","modified_gmt":"2024-06-17T10:00:00","slug":"prince-of-persia-the-sands-of-time-remake-zeli-zdruziti-nostalgijo-in-modernizem","status":"publish","type":"post","link":"https:\/\/viva.racunalniske-novice.com\/hr\/prince-of-persia-the-sands-of-time-remake-zeli-spojiti-nostalgiju-i-modernizam\/","title":{"rendered":"Prince of Persia: The Sands of Time Remake ima za cilj kombinirati nostalgiju i modernizam"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Ne bi trebala iza\u0107i prije 2026., ali Ubisoft Montreal ima plan ostati vjeran idejama izvorne igre dok je a\u017eurira za modernu publiku.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jedan od prvih izazova bilo je prona\u0107i pravu ravnote\u017eu izme\u0111u vjernosti izvornoj igri i njezinog a\u017euriranja. Prema rije\u010dima kreativnog direktora Bio Jade Adama Grangera, granica izme\u0111u o\u010duvanja &quot;izvornog recepta&quot; netaknutim i prilago\u0111avanja drugih dijelova iskustva bila je vrlo dobra.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&quot;Neke stvari \u0107e ostati iste, poput tr\u010danja po zidu, koje je toliko kultno da \u0107emo ga poku\u0161ati zadr\u017eati u izvornom obliku&quot;, rekao je Granger u objavi na Ubisoftovom blogu. \u201cKao i bode\u017e. Postoje klju\u010dni elementi izvorne igre koje po\u0161tujemo: vremenske mo\u0107i, ton igre i igranje s osje\u0107ajem da gravitacija ne igra ulogu. Ali a\u017eurirali smo stvari poput dizajna razina i stvarno pove\u0107ali opseg svijeta.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Direktor igre Michael McIntyre dodao je da je borba tako\u0111er prera\u0111ena, ali su zadr\u017eani prepoznatljivi pokreti poput udaraca u zraku i kotrljaju\u0107ih napada, tako da se igra\u010di i dalje osje\u0107aju kao akrobatski heroji.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Redatelj Granger dotaknuo se i dugog razvojnog ciklusa. Igra je prvi put predstavljena na sajmu Ubisoft Forward 2020, no pred njom su jo\u0161 dvije godine razvoja, pod uvjetom da ne bude komplikacija. Granger je objasnio da se &quot;pejza\u017e remakea dosta promijenio u godinama otkako je Sands of Time prvi put najavljen&quot; i da je letvica postavljena vi\u0161e. Velike promjene napravljene su na likovima, kameri i kontrolama, a Ubisoft Montreal morao je izraditi prototipove kako bi dodatno pobolj\u0161ao igrivost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&quot;Potrebno je vrijeme, vje\u0161tina i ljudi, pa smo dobili poja\u010danje iz drugih studija da nam pomognu u tome&quot;, rekao je Granger.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Iako \u0107e pri\u010da ostati ista, McIntyre ka\u017ee da \u0107e igra\u010di mo\u0107i do\u017eivjeti vi\u0161e interakcija izme\u0111u princa i njegove dru\u017eice, princeze Farah. &quot;Vjerojatno je najve\u0107i napredak koji smo napravili to \u0161to je Farah bila prisutnija&quot;, rekao je McIntyre. \u201cUspjeli smo dodati vi\u0161e interakcija izme\u0111u nje i princa kako biste mogli izvu\u0107i vi\u0161e iz njihove veze. Jednostavno \u0107e provoditi vi\u0161e vremena zajedno.&quot;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ove godine obilje\u017eava se 35. obljetnica fran\u0161ize Prince of Persia, a Ubisoft to slavi s novim sadr\u017eajem za dva svoja najnovija izdanja. Prince of Persia: The Lost Crown ima jo\u0161 DLC-a, a u rujnu \u0107e dobiti i prvu ekspanziju Mask of Darkness. Trenuta\u010dno u ranom pristupu za PC, prvo veliko a\u017euriranje igre Rogue Prince of Persia dodaje novo okru\u017eenje za istra\u017eivanje, vi\u0161e oru\u017eja i smrtonosnije neprijatelje na kojima ih mo\u017eete testirati.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Princ Perzije, Pijesak vremena - Najava | Ubisoft naprijed\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/fdhrdKu1SCA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>Nije predvi\u0111eno da \u0107e iza\u0107i prije 2026., ali Ubisoft Montreal ima plan ostati vjeran idejama originalne igre, a istovremeno je a\u017eurirati za modernu publiku. Jedan od prvih izazova bio je prona\u0107i pravu ravnote\u017eu izme\u0111u ostanka vjernim originalnoj igri i njezinog a\u017euriranja. Prema rije\u010dima kreativnog direktora Bio Jadea, Adama Grangera, granica izme\u0111u zadr\u017eavanja \u201eoriginalnog recepta\u201c [\u2026]<\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[60,4],"tags":[448,198],"class_list":["post-4786","post","type-post","status-publish","format-standard","hentry","category-igre","category-racunalnistvo-telefonija","tag-ubisoft-igre","tag-video-igre"],"acf":{"subtitle":"Predelava igre Prince of Persia: Sands of Time je v pripravi \u017ee dolgo \u010dasa. ","heading":"","summary":"Predelava igre Prince of Persia: Sands of Time je v pripravi \u017ee dolgo \u010dasa. 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Eden prvih izzivov je bilo najti pravo ravnovesje med zvestobo izvirni igri in njeno posodobitvijo. 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