The upcoming PS6 will be a trophy of performance!
Sony and AMD are joining forces to develop the hardware that will power future PlayStation consoles. Following extensive spec leaks for the PS6, it is expected to feature up to 3x better rasterization and 12x improved ray tracing performance compared to the PS5.
In a video posted on AMD's official YouTube channel, Jack Huynh (Senior Vice President of AMD) and Mark Cerny (Chief Architect of the PS5 and PS5 Pro) introduced new technology coming to the "future console." The key innovation is the "Radiance Cores" - dedicated cores for ray tracing processing.
Radiance Cores are based on Neural Radiance Caching technology from FSR Redstone and enable real-time ray tracing and ray tracing. This offloads the CPU and GPU by offloading the logic to hardware. The CPU can focus on geometry and simulation, while the GPU can focus on shading and lighting.
Cerny emphasized that this change will bring “noticeable speedups” as the hardware will operate independently of the shader cores. In addition, Huynh introduced “Universal Compression,” which effectively compresses all types of data, not just textures like DCC does in the PS5. This will reduce the bandwidth limitations of the GPU memory.
While Cerny didn't explicitly confirm that this technology will be in the PS6, he did say that it's coming to the upcoming console in the next few years. These innovations won't be exclusive to Sony, but will be available to all platforms with AMD processors.